Tens Go Fish
In this twist on the classic game, go fishing for pairs that add to 10.
Instructions
Remove the tens and face cards from a standard deck, so only the aces and numbers 2 through 9 remain. (You'll need to let kids know that "A" will count as "1" for this game, or see Variations below.) Deal five cards to each player and place the rest of the cards face down in the middle. This draw pile is called the "pond."
Play starts to the dealer's left. Here is what to do on your turn:
- Draw as many cards as needed from the "pond" until you have at least five in your hand. (If you already have five or more, you won't need to do this.)
- Lay down any pairs you have that add to ten. For example, if you are holding a 3 and a 7, lay down that pair, since 3 + 7 = 10. (For younger players, keep these face up so they can be referenced going forward. Otherwise, turn pairs face down after you've shown them.)
- Now it's time for some fishing! For any remaining cards in your hand, choose another player, and ask them for a card you need to make a pair. If you have an 8, for example, ask, "Do you have a 2?"
- The player who is asked must give the requested card, if they have it. If not, they say, "Go fish!"
- If you get your desired card, hooray! Lay down your pair and repeat the previous step: choose a player and ask for another card.
- Once you are told to go fish (or once you run out of cards to lay down), draw a card from the pond. Your turn is over.
Play continues until all pairs have been put down. The player with the most cards laid down wins! (This is a good chance to practice skip-counting by 2 since each pair has 2 cards. Skip-counting by 2's means counting 2, 4, 6, 8, 10, etc.)
Toward the end of the game, the pond might run dry! If the draw pile is empty, continue playing without drawing any cards from the pond.
Don't forget: it's Beast Academy Playground, not Beast Academy Study Hall. Change the rules, be silly, make mistakes, and try again. The Variations and Learning Notes are here for you if you want to dive deeper, but not all of them apply to learners of every age. The most important thing is to have fun.
What do you think of this activity?
We're always looking to improve. Submit your feedback to us below.
- standard deck of cards
- addition
- pairs that add to ten
- skip-counting
- subtraction
- K.OA.A.4
- 1.OA.C.6
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LEARN MOREReady to level up?
Keep problem solving with Beast Academy’s full math curriculum for students ages 6–13. Check out our captivating comic book series and immersive online platform.
LEARN MOREBring problem-solving to your classroom
Keep your entire class engaged with a full book and online math curriculum, for students ages 6–13. 98% of teachers say they’re satisfied with Beast Academy.
LEARN MORE