Kanga-Ruler
Practice skip-counting by hopping along a winding number path, and become the Kanga-Ruler!
Instructions
Use chalk to draw the numbers 0-to-30 (or higher) on the sidewalk in a fun path.
Make sure your numbers aren't drawn too far apart, or little legs won't be able to hop from 0 to 5, 5 to 10, 10 to 15, all the way to the end of the path! Place the royal "scepter" on any number. (Any stick will do.)
Players take turns rolling a die. If the die comes up 1-5 then, starting at 0, a player hops across the number path, skip-counting by the number they rolled. For example, if they rolled a 3, they would hop from 0 to 3, then to 6, 9, 12, and so on, saying the numbers out loud as they went.
If a player lands on the number with the scepter, they become the Kanga-Ruler! They pick up the scepter and make a new "rule" for all players to follow. If a player rolls a 6, they automatically become the Kanga-Ruler. Here are some ideas for rules:
- hop on one foot
- start at the end and hop backwards toward 0
- hop with your feet apart
- hop with your hands on your head
- hop with your hands behind your back
- say the numbers in pig latin
- hop with your hand covering one eye
- sing the numbers to the tune of Twinkle Twinkle Little Star
- clap in the air as you hop
- say a silly word like "banana" after every number
The sillier the rule, the better! After the Kanga-Ruler announces the new rule, they put the scepter on a new number and the next player rolls. Players keep obeying the rule until a new Kanga-Ruler gets the scepter. (New rules cancel out previous rules.)
Play until you're all hopped out!
Don't forget: it's Beast Academy Playground, not Beast Academy Study Hall. Change the rules, be silly, make mistakes, and try again. The Variations and Learning Notes are here for you if you want to dive deeper, but not all of them apply to learners of every age. The most important thing is to have fun.
What do you think of this activity?
We're always looking to improve. Submit your feedback to us below.
- sidewalk chalk
- counting
- skip-counting
- multiples
- probability
- MP7
- K.CC.A.3
- 2.NBT.A.2
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LEARN MOREReady to level up?
Keep problem solving with Beast Academy’s full math curriculum for students ages 6–13. Check out our captivating comic book series and immersive online platform.
LEARN MOREBring problem-solving to your classroom
Keep your entire class engaged with a full book and online math curriculum, for students ages 6–13. 98% of teachers say they’re satisfied with Beast Academy.
LEARN MORE